ZHONG, Hangqin. Analysis on The Effectiveness of VR Exclusive Games on Customers’ Purchase Intention. BCP Business & Management, [S. l.], v. 43, p. 96–102, 2023. DOI: 10.54691/bcpbm.v43i.4627. Disponível em: https://bcpublication.org/index.php/BM/article/view/4627. Acesso em: 28 aug. 2026.