Analysis of Character Movement Design in 3D Animation

Authors

  • Qisheng Liu Liaoning Communication University, Shenyang 110000, China

DOI:

https://doi.org/10.54691/1a1m9336

Keywords:

3D animation, movement, character image.

Abstract

The 3D industry has achieved comprehensive development and expanded into a wide range of fields deeply integrated into people’s daily lives. This enables more people to understand and learn 3D animation, which to some extent fuels the growth of the animation industry. Character movement serves as the core of an animated film. It conveys the intrinsic meaning of animation, interprets scripts and drives plot development. To be recognized by audiences is the mark of a successful animation production. Two core pillars underpin animation creation: body‑driven animation and facial expression animation, which are closely interdependent. Well‑designed body movements paired with appropriate facial expressions complete character performance and endow movements with soul. Shaping a fully‑fledged character image is a primary goal. Ambient settings build atmosphere, indirectly reflecting characters’ surroundings, reinforcing character portrayal and capturing audience attention.

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References

[1] Hooks, E. (2011). Acting for animators (3rd ed.). Routledge.

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[3] Lam, W., & Lee, M. (2021). AI and the future of character rigging in 3D animation. International Journal of Computer Graphics, 32(4), 200–215.

[4] Maestri, G. (2006). Digital character animation 3. New Riders.

[5] Lasseter, J. (1987). Principles of traditional animation applied to computer animation. ACM SIGGRAPH Computer Graphics, 21(4), 35–44.

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Published

2026-09-28

Issue

Section

Articles