CHENG, Haoda. Video Game Sales Trends and Stats. BCP Business & Management, [S. l.], v. 25, p. 222–225, 2022. DOI: 10.54691/bcpbm.v25i.1760. Disponível em: https://bcpublication.org/index.php/BM/article/view/1760. Acesso em: 9 jun. 2026.