Research on the Attribute Identification and Copyright Protection Mode of Online Game Works

Authors

  • Yingyin Hu
  • Yuting Dai
  • Xue Jiao
  • Xuran Li

DOI:

https://doi.org/10.54691/fhss.v3i3.4553

Keywords:

Online Games; Copyright Protection; Copyright; Works.

Abstract

In the context of today's big data, the game industry is developing rapidly, and the frequency of introducing new online games is becoming faster and faster. Online games have complex characteristics, consisting of many elements such as game dynamic screens, computer software, game rules, scene maps, character images, text introductions, and background music. In addition, according to the classification of game modes, online games are also divided into music, games, quizzes, cultivation, and other games. This article has studied the definition and classification of online games, the constitutive requirements of works in copyright law, and the determination of infringement through literature review. It has conducted different determinations of games as a whole and as a split. By analogy with domestic methods of determining audio-visual works and computer software works, it has summarized practical trends and past judicial cases, proposed to establish online games as a separate type of copyright works, and expounded its necessity and feasibility. At the same time, it proposes a protection mode of "integrating integration and separation" to protect the interests of all copyright owners to the greatest extent and more completely. This mode aims to protect the entire online games while also allowing some elements to be removed, which can further promote industry development and economic flow.

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References

2021 White Paper on Infringement Litigation in China's Online Game Industry.

Yan Wenli: Identification of Work Ownership of Dynamic Screens in Online Games from a Classified Perspective [J], Journal of Taiyuan City Vocational and Technical College, 2021 (09): 176-180. DOI: 10. 16227/j.cnki.tycs.2021.0578.

Han Qifeng: Hao Bowen. Feasibility Analysis of the Protection of Online Game Rules by the Copyright Law [J], Tianjin Legal Science, 2021,37 (03): 17-25.

Wang Shenghua: The Dilemma of Intellectual Property Protection in Online Games and New Approaches to Technical Governance [J], News and Writing, 2021 (09): 92-98.

Li Yan: Chen Jiacheng. Research on infringement determination of plagiarism in online game works [J], Journal of Heilongjiang Ecological Engineering Vocational College, 2022,35 (01): 88-91+147.

Zuo Qiqi: Analysis of the Current Situation and Problems of Copyright Protection of Online Games in China [J], Publishing and Distribution Research, 2022 (02): 62-67+22. DOI: 10.19393/ j.cnki. cn11-1537/g2.2022.02.006.

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Published

2023-03-20

Issue

Section

Articles

How to Cite

Hu, Y., Dai, Y., Jiao, X., & Li, X. (2023). Research on the Attribute Identification and Copyright Protection Mode of Online Game Works. Frontiers in Humanities and Social Sciences, 3(3), 184-188. https://doi.org/10.54691/fhss.v3i3.4553

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