Research on Interactive Participation among Generation Z Consumers in Simulation Games

-- A Case Study of Picturesque Panorama of Jiangnan based on Grounded Theory

Authors

  • Wen Zhang

DOI:

https://doi.org/10.54691/bcpbm.v17i.408

Keywords:

Picturesque Panorama of Jiangnan; Generation Z; Interactive Participation; Rooting Theory.

Abstract

In recent years, the mobile game market has shown remarkable performance, especially the upsurge of simulation games which mainly targeted at Generation Z. This paper takes Picturesque Panorama of Jiangnan, a renowned simulation game in China, as a case study and focuses on the interactive participation of its players. The author conducted in-depth interviews with 15 consumers of this game and comprehensive discussions on their interactive behavior, identity and willingness to participate based on the Grounded Theory, and tries to build a model of influencing factors to explain the relationship between the three and summarizes the characteristics of interactive participation of Generation Z in simulation games: replayable, recordable and concealable.

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References

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Sun Wenzheng. Self-tracking, datafication and sociality: time management in the mobile Internet era. Modern Communication (Journal of Communication University of China). Vol. 43 (2021) No. 7, p. 158-163.

Information on: https://baijiahao.baidu.com/s?id=1663643815890892963.

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Published

2022-02-23