The Investment Value of Metaverse in the Media and Entertainment Industry

Authors

  • Weijie Qi

DOI:

https://doi.org/10.54691/bcpbm.v34i.3026

Keywords:

Metaverse; Investment Value; Media and Entertainment Industry.

Abstract

With the launch of the film Ready Player One, more investors start to notice the potential of the metaverse. This will lead to a revolution in consumer goods, technology, entertainment and almost all industries. The entertainment metaverse is growing at a fast speed with the production of many new economies. Although people are worried about the stalled development of metaverse and crimes derived from virtuality, many enterprises have brought a surprise to the public. The author gives many examples of potential companies to illustrate technology and application developments. Shortly, it is expected that people can interact with many sub-metaverses and more investment opportunities will exist. While the entertainment metaverse will be established with a new revolution of industries, many companies are competing with each other extremely to capture the market. Investors can keep an eye on leading companies in internet applications, software platforms and hardware platforms, cryptocurrency and NFTs.

Downloads

Download data is not yet available.

References

Garon, J. (2022). Legal Implications of a Ubiquitous Metaverse and a Web3 Future. SSRN Electronic Journal. doi: 10.2139/ssrn.4002551

Qi Pengcheng, Zhang Ling, & Huang Xiaoyan. (2022). Psychological characteristics and behavioral analysis of college students' socialization in the meta-universe. Journal of Education (6), 9.

Pryor, G. (2022). Music in the metaverse. Intellectual Property & Technology Law Journal, 34(2), 15.

Qin, Y. (2022). Investment Potential Analysis on Chinese Stock Market in Metaverse- Take VR Industry as a Sample. Atlantis Press, 1001-1007.

Sarkar, S. (2022). Metaverse patents may face eligibility challenges, say counsel. Managing Intellectual Property, Retrieved from https://www.proquest.com/trade-journals/metaverse-patents-may-face-eligibility-challenges/docview/2660791204/se-2

Song, X., & Yu, Z. (2022). A qualitative research on usage intention and platform swinging behavior of anonymous social applications “Soul”. Behavioral Sciences, 12(7), 230. doi:https://doi.org/10.3390/bs12070230

Simon Mackenzie, Criminology towards the metaverse: Cryptocurrency scams, grey economy and the technosocial, The British Journal of Criminology, 2022;, azab118, https://doi.org/10.1093/bjc/azab118

Duan, H. , Li, J. , Fan, S. , Lin, Z. , & Cai, W. . (2021). Metaverse for Social Good: A University Campus Prototype.

Verified Market Research, Global Metaverse Market, https://www.prnewswire.com/news-releases/metaverse-market-size-worth--824-53-billion-globally-by-2030-at-39-1-cagr-verified-market-research-301585725.html

The global metaverse in entertainment market is expected to grow by $ 28.92 bn during 2022-2026, accelerating at a CAGR of 8.55% during the forecast period: Global metaverse in entertainment market 2022-2026 the analyst has been monitoring the metaverse in the entertainment market and it is poised to grow by $ 28. 92 bn during 2022-2026, accelerating at a CAGR of 8. (2022, May 17). NASDAQ OMX's News Release Distribution Channel Retrieved from https://www.proquest.com/wire-feeds/global-metaverse-entertainment-market-is-expected/docview/2665017952/se-2

Grand View Research, Metaverse Market Size, Share & Trends Analysis Report By Product, By Platform, By Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR)), By Offering, By Application, By End Use, By Region, And Segment Forecasts, 2022 - 2030. https://www.grandviewresearch.com/industry-analysis/metaverse-market-report/toc

Public Policy for the Metaverse: Key Takeaways from the 2021 AR/VR Policy Conference, INFORMATION TECHNOlOGY & INNOVATION FOUNDATION, https://itif.org/publications/2021/11/15/public-policy-metaverse-key-takeaways-2021-arvr-policy-conference/

Meta-Universe Series In-depth Report: Next Generation Internet Ahead, SEALAND SECURITIES, https://dfscdn.dfcfw.com/download/A2_cms_f_20220119135600072498&direct=1&abc709.pdf

Music Business Worldwide, K-pop Giant Sm Entertainment Strikes ‘play2create’ Nft Partnership with Crypto Exchange Binance, https://www.musicbusinessworldwide.com/k-pop-giant-sm-entertainment-strikes-play2create-nft-partnership-with-crypto-exchange-binance/

Here’s how the metaverse will evolve, TechRepublic., https://www.techrepublic.com/article/heres-how-the-metaverse-will-evolve/

The Future Of Live Events: AR, VR, And Advertising, Forbes, https://www.forbes.com/sites/legalentertainment/2021/02/09/the-future-of-live-events-ar-vr-and-advertising/?sh=7c40a8f52b65

Downloads

Published

2022-12-14

How to Cite

Qi, W. (2022). The Investment Value of Metaverse in the Media and Entertainment Industry. BCP Business & Management, 34, 279-283. https://doi.org/10.54691/bcpbm.v34i.3026