Luxury and the Metaverse
DOI:
https://doi.org/10.54691/bcpbm.v34i.3061Keywords:
Metaverse; Luxury.Abstract
The Metaverse serves as a new emerging field in the field of marketing, the concept of the Metaverse is being used by different companies to increase their sale revenue. Most luxury brands see this as a new opportunity to rebrand themselves to attract the young generation of customers from online communities. In this article, two brands Gucci and Givenchy will be discussed and compared in terms of their perspective field: Feedback, Target, and Profit. After examination, it is believed that the Metaverse can gain some discussion and topics from the online communities and serves its purpose to attract online customers. However, the Metaverse is developed too fast in its initial stage in which the basic setting and virtual communities are not perfect which results in its decline in 2022.
Downloads
References
Umer, S. M., & Kishan, V. (2021). Application of non-fungible tokens (NFTs) and the intersection with fashion luxury industry.
https://www.politesi.polimi.it/bitstream/10589/182823/1/2021_12_Umer_Kishan.pdf.
Colicev, A. (2022). How can non-fungible tokens bring value to brands? International Journal of Research in Marketing. https://doi.org/10.1016/j.ijresmar.2022.07.003
Joy, A., Zhu, Y., Peña, C., & Brouard, M. (2022). Digital future of luxury brands: Metaverse, digital fashion, and non‐fungible tokens. Strategic Change, 31(3), 337-343. https://doi.org/10.1002/jsc.2502
Kirjavainen, E. (2022). The future of luxury fashion brands through NFTs. https://aaltodoc.aalto.fi/handle/123456789/114089
Peter Buell Hirsch (28 06 2022) Adventures in the metaverse Journal of Business Strategy(12 08 2022) https://www.emerald.com/insight/content/doi/10.1108/JBS-06-2022-0101/full/html
Shao, W., Grace, D., & Ross, M. (2019). Consumer motivation and luxury consumption: Testing moderating effects. Journal of Retailing and Consumer Services, 46, 33-44.
Ernest, M. (2022), “Gucci partners with roblox to launch ‘guccitown’ metaverse world”, Input Magazine, 31 May, available at: www.inputmag.com/style/gucci-roblox-metaverse-world-gucci-town
Rospigliosi, P. A. (2022). Metaverse or Simulacra? Roblox, Minecraft, Meta and the turn to virtual reality for education, socialisation and work. Interactive Learning Environments, 30(1), 1-3.
Wang, D., Ren, Q., Li, X., Qi, Y., & Zhou, Q. (2022, April). Defining Consumers’ Interest and Future of Nft Fashion. In 2022 International Conference on Social Sciences and Humanities and Arts (SSHA 2022) (pp. 584-594). Atlantis Press.
Nevi, G. NFT–Non-Fungible Tokens how react the consumers? An exploratory analysis for a future integrated acceptance model.






