Analysis of the Development and Spread of Video Games from the Demand Level
DOI:
https://doi.org/10.54691/bcpbm.v43i.4619Keywords:
Hierarchy of Needs Theory; psychological needs theory; video games; user needs.Abstract
With the rapid development of science and technology in the new century, almost all families have an electronic device, which enables the rapid development of the electronic game industry. The variety and quantity of games have been greatly increased, which cannot avoid the uneven quality. To take the development of video games to a higher level, the fundamental is to start from the level of demand so that supply and demand match. At present, there is no comprehensive analysis of users' demand for video games in the academic circle, and producers do not have theoretical and practical specifications for game production. Based on Maslow's hierarchy of needs theory and psychological needs theory, this paper collects cases applicable to the research, studies users' demands for electronic games by the direct method, and then summarizes the development status of electronic games since their emergence in response to users' demands, and provides a theoretical reference for the future development and dissemination of electronic games. Through research and analysis, it is found that the main needs of video game users are social needs and self-actualization needs, which can better reflect the primary criteria for users to choose video games. According to the hierarchy of needs theory, although the eight levels of user needs have been met in the development process of video games, users generally aspire to advanced needs, which is also the fundamental reason for users to participate in games. Based on the user needs obtained from the research, relevant suggestions are put forward for game production and operation, and the hierarchy of needs theory is taken as a theoretical reference for the development of the electronic game industry.
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